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NONE is a short film that explores the balance of light and darkness.  It has a personal narrative which plays with the notion of finding yourself amidst the noise around you.

STYLE FRAMES

NONE emerged as a collaboration with Chris Bjerre, when our schedules aligned with a small break from client work.  We decided we wanted make something special that would allow us to further explore and evolve our craft, but needed to stick to a strict deadline of three weeks before the quick pace of work began again.

What started out as a series of surreal images that lived solely in my mind, we quickly manifested into reality.  I wanted to stay true to the original, beautiful simplicity of my visual thoughts while also pushing to explore new techniques.

As the sequence progressed and we paired the rough cut with a track from the incredible musician, Ben Lukas Boysen, we immediately knew we had something special.  So we quickly transitioned into post production mode, and completed the short film within the defined time limit.  However, no true piece of art is ever finished… it’s just due.

THE PROCESS

The process for making the short film began with a few key images created using Adobe Photoshop, Cinema 4D, and Octane as our render engine.  Using the fog tag, we were able to create powerful volumetric lighting; this element was essential for creating a very unique tone and mood, which is usually difficult to properly capture in CGI work.

The base line style frames were then cut together over music using Adobe Premier.  Final compositing finishes were accomplished in Adobe After Effects, and the final edit was cut using Adobe Premier.

Most of the props and landscapes were provided by Vitaly Bulgarov’s amazing 3D asset library.  Additional elements were gathered from the resource site, TurboSquid, while the figures’ costumes were built and created by Alex Figini using Marvelous Designer and Zbrush.

It was a tremendous effort under the time constraints, but we learned so much from the journey and look forward to the next.

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